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	<title>Comments on: EA&#8217;s First Person Shooter Tiberium coming Q3 2008</title>
	<atom:link href="http://www.shaunchng.com/blogs/2007/12/18/eas-first-person-shooter-tiberium-coming-q3-2008/feed" rel="self" type="application/rss+xml" />
	<link>http://www.shaunchng.com/blogs/2007/12/18/eas-first-person-shooter-tiberium-coming-q3-2008</link>
	<description>Tangy Orangy Content!</description>
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		<title>By: spartan 105</title>
		<link>http://www.shaunchng.com/blogs/2007/12/18/eas-first-person-shooter-tiberium-coming-q3-2008/comment-page-1#comment-127444</link>
		<dc:creator>spartan 105</dc:creator>
		<pubDate>Fri, 07 Jan 2011 18:38:19 +0000</pubDate>
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		<description>fuck EA canneled this game i like halo but this would epic fps and i still like blizzard weswood bungie game workshop warhammer 40k bioware because mass effect EA think money bungie and blizzard care gameplay including weswood</description>
		<content:encoded><![CDATA[<p>fuck EA canneled this game i like halo but this would epic fps and i still like blizzard weswood bungie game workshop warhammer 40k bioware because mass effect EA think money bungie and blizzard care gameplay including weswood</p>
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		<title>By: Game Wizard</title>
		<link>http://www.shaunchng.com/blogs/2007/12/18/eas-first-person-shooter-tiberium-coming-q3-2008/comment-page-1#comment-125440</link>
		<dc:creator>Game Wizard</dc:creator>
		<pubDate>Fri, 03 Oct 2008 02:30:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.shaunchng.com/blogs/?p=1051#comment-125440</guid>
		<description>The real problem started with them placing Chris Plummer in charge. The dude had no idea how to make a video game and had mostly marketing experience - no actual game dev experience other then a few nightmare projects at EALA. He didn&#039;t listen to any of the more experienced staff and changed his mind every few months, causing the team to churn and burn things over and over. The project ended up costing as much as a Hollywood movie and wasting years of people&#039;s time. You simply cannot succeed when the guy at the head of the project has no idea what he&#039;s making, and no idea how to really do it. I&#039;m amazed they let him churn and burn for 4 years on it. Sad... there were some great ideas in the game and some great people on the team.</description>
		<content:encoded><![CDATA[<p>The real problem started with them placing Chris Plummer in charge. The dude had no idea how to make a video game and had mostly marketing experience &#8211; no actual game dev experience other then a few nightmare projects at EALA. He didn&#8217;t listen to any of the more experienced staff and changed his mind every few months, causing the team to churn and burn things over and over. The project ended up costing as much as a Hollywood movie and wasting years of people&#8217;s time. You simply cannot succeed when the guy at the head of the project has no idea what he&#8217;s making, and no idea how to really do it. I&#8217;m amazed they let him churn and burn for 4 years on it. Sad&#8230; there were some great ideas in the game and some great people on the team.</p>
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